Duckatory
Duck is lost. Help them find their way.
Arrows/WASD to move, Space to jump. This game was made For GoedWare Zero UI Jam, hence why this game has no text, menu or in-game instructions, or restart button (It just loops after the end). I checked with the host, and showing the jam logo at the beginning so that players understand the context does not count as UI.
Had to scale back a bit and it is pretty short. Made some minor tweaks post jam, like deleting the spinning infinity sign on the margin I forgot to delete and making slight improvements to visuals and audio.
Credits:
Cave & grass tiles and the Chick/Duck were made by Wishforge Games. Modifications were made to the tiles.
All other visuals were CC0, mostly Kenney assets. Music credits TK.
(SPOILERS!)
If you get stuck at the second lamppost, note that if a ledge has a bottom, it's "jump through"/ you can jump onto it below and lampposts have the same feature.
Status | Released |
Platforms | HTML5 |
Author | Kobato Games |
Genre | Platformer, Adventure |
Tags | 2D, Dark, duck, Exploration, Fantasy, Pixel Art, Retro, Short, storygame |
Comments
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Finally fellow Gdevelop user, love your approach on the Light & Darkness theme. Honestly you have more polished gameplay than mine. All the best for the jam.
Thanks! Did you participate in this jam too? (If you did, posting on the game's jam page is best because a link to your submission will be under your comment.)
Thanks for the tips!