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Found the secret easter egg (not going to spoil - but yeah, kind of stumbled on it when trying to figure out how the game worked).  Pretty short, but cool proof of concept. Good job!

That's great. With so few things to do, the Easter egg is probably not as hard to find as it could be, but I guess that means more people can enjoy it :)

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Nice short game, got some references you threw in there too (love Steins Gate).

I noticed that changing scene back to the original one restarts the main music theme, without stopping the previously started one though, so you end up having multiple overlapped themes that play together...

I still enjoyed the game though, especially liked the pixel art and the music!

If you can, you should also add other interactions between item in the inventory and items in the scene to make it even more fun :D

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So glad someone found the easter egg :)

I noticed the music looping after upload too, but by then it was too close to the deadline to do anything. I'll have to do some testing to figure out why it is doing that, since setting the music event to trigger once at the beginning of the scene is supposed to prevent that. I would have loved to add more items and interactions, and have even thought of a couple I would like to implement after the jam, though my first step will be tweaking the code so it is not possible to select multiple inventory items at once XD

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Figured out what was up with the looping music. The default for the program is to stop music and sounds if you move to another scene. I unchecked this option so the BGM would not stop when the player tried to move to another area. My mistake was setting the play music event in the first area of the room as opposed to at the end of the intro, because every time the player goes back there, it starts the music an additional time :O

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Good!